Build a playable Christmas arcade game in 72 hours using Turbo, the modern 2D game engine built for speed. Solo or team up. No experience required—just bring your love for pixels, chiptunes, and holiday spirit.
The Neuro Nostalgia saga continues: From 90s web design to arcade classics
Build a playable Christmas arcade game in 72 hours using Turbo, the modern 2D game engine built for speed. Solo or team up. No experience required—just bring your love for pixels, chiptunes, and holiday spirit.
TL;DR
Total Prize Pool: $2,500
Build a Christmas-themed 2D arcade game using Turbo in 72 hours (Dec 14−17, 2026). Retro aesthetics: pixel art, chiptunes, classic gameplay. Solo or teams of 2−4.
Prizes: $ 1,000 / $ 300 / $ 200 + $ 500 Community Choice + $ 500 Category Awards ($ 100 each). Pre-hackathon workshop Dec 18. Turbo support available 24/7.
THE NEURO NOSTALGIA SAGA CONTINUES
Requirements:
Christmas Theme Examples: 🎅 Traditional: Santa delivering presents, snowball fights 🚀 Sci-Fi: Santa in space, robot elves, cyberpunk Christmas 👹 Dark: Krampus survival, evil snowmen, Christmas apocalypse 🎁 Abstract: Holiday emotions as mechanics 🎵 Musical: Rhythm-based Christmas carols
Arcade Game Types: Platformers • Shooters • Puzzle Games • Fighting Games • Racing • Beat-em-ups • Any genre with arcade DNA (high scores, lives, progressive difficulty)
Clear arcade-style gameplay (quick to learn, challenging to master)
Built entirely during Dec 19-22, 2025
Create a fully playable Christmas-themed 2D arcade game with 90s gaming spirit.
Why Turbo Is Perfect for Arcade Games:
MEET OUR SPONSOR:
Build a playable Christmas arcade game in 72 hours using Turbo, the modern 2D engine built for speed. Solo or team up. No experience required—just bring your love for pixels, chiptunes, and holiday spirit.
Turbo
Lightning-Fast Development
Live hot-reload: See changes instantly
Command-line based: Skip bloated UIs
AI-assisted: Built-in GPT integration
Template-driven: Start with working examples
Built for Retro Aesthetics
Low-res sprite rendering
Pixel-perfect graphics
60fps performance (Rust-powered)
WebGPU acceleration for classic visuals
One-Command Web Publishing
turbo publish deploys instantly
WebAssembly output runs everywhere
No configuration needed
Shareable links with one URL
Multiplayer Made Easy
Built-in networking
Global server infrastructure
Leaderboards included
Real-time multiplayer support
Turbo’s Commitment: As our sponsor, Turbo provides the engine, training, 72-hour support, hosting infrastructure, and post-hackathon showcase opportunities. They’re not just funding prizes—they're empowering you to build something amazing.
Install: curl -sSfL turbo.computer/install.sh | sh
THE RULES
Mandatory:
✅ Must use Turbo engine (sponsor requirement) ✅ Must have an identifiable Christmas theme ✅ Must be playable in browser ✅ All work during 72-hour window (Dec 19 @ 18:00 UTC - Dec 22 @ 18:00 UTC) ✅ Submit on time with source code
GameJam
Teams:
Prizes split as team decides
Find teammates in Discord #team-matching
Solo or up to 4 people
Assets:
✅ Code must be original ✅ Art/audio can be pre-existing (credit required) ✅ AI-generated assets allowed ❌ No stolen copyrighted content, please!
Allowed Before Dec 19:
Learn Turbo
Brainstorm ideas
Gather/create assets
Form teams
Not Allowed Before Dec 19:
Writing game code
Building mechanics
Creating levels
Quality over quantity—nail one challenge rather than rushing through several.
Boost your score with these optional challenges:
(Optional)
BONUS CHALLENGES
🎵 Chiptune Christmas Carol: Original retro audio and sound effects
🏆 High Score Hero: Addictive scoring systems with multipliers
👥 Co-op Christmas: Multiplayer features (2−4 players)
🎮 Genre Bender: Creative genre combinations
👹 Boss Battle Bonanza: Multi-phase Christmas boss fight
The top-scoring submission in each category wins $ 100 (separate from main prizes).
Meet the expert panel of designers, developers, and creators evaluating every game for creativity, technical mastery, and authentic arcade spirit.
Main Jury
Experts
🇺🇸 USA / Atari Interactive
Alex Reynolds
Game designer and retro systems engineer with 15+ years in 2D game production. Known for reviving classic arcade mechanics for modern audiences.
LinkedIn
🇪🇸 Spain / Nomada Studio
Lucía Morales
Art director behind award-winning indie titles. Expert in pixel art aesthetics, storytelling through color, and immersive retro environments.
LinkedIn
🇩🇪 Germany / Crytek
Jonas Meier
Senior software architect specializing in performance optimization and real-time rendering. Advocates for clean code and modular game engine design.
LinkedIn
🇵🇱 Poland / Flying Bisons
Marta Kowalczyk
UX strategist and digital product designer. Focuses on intuitive gameplay flows, accessibility, and user engagement in web-based experiences.
LinkedIn
🇷🇸 Serbia / Two Desperados
Nikola Petrović
Lead game developer with deep experience in mobile and arcade genres. Mentor at European hackathons and gamedev events.
LinkedIn
🇨🇦 Canada / Behaviour Interactive
Ethan Chen
Technical producer with a strong background in multiplayer systems and AI-assisted workflows. Passionate about bridging creativity and performance in indie development.
A: Highly prefered yet beginners welcome. Attend Dec 18 workshop to learn basics.
A: Basic programming helps, but Rust expertise is not required. Great docs and vibe coding are generally OK.
A: Yes! Solo devs compete in same category as teams.
A: Yes for art/audio (with credit). Code must be original and written during hackathon.
A: Yes.
A: Submit what you have! Polished demos are better than nothing.
A: Just needs identifiable holiday elements. Interpret creatively!
A: Yes! However, you are responsible for final quality.
A: You do! You keep all the IP rights. We just run the competition.
A: Yes! You can win a main prize AND category award (s) AND Community Choice.
ABOUT US
Hackathon Raptors: Non-profit organizing inclusive hackathons for community, learning, and fun. UK C.I.C. 15 557 917.
Turbo (Our Sponsor): NYC startup building the future of 2D game development. Mission: make game creation accessible by eliminating complexity and maximizing speed.